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Battle For Middle Earth

Battle For Middle Earth

Battle For Middle Earth

The Lord of the Rings: The Battle for Middle-earth is a 2004 real-time strategy video game developed by EA Los Angeles for Microsoft Windows. The first part of the Middle-earth strategy game, It is based on Peter Jackson's The Lord of the Rings film trilogy, in turn based on J. R. R. Tolkien's original novel. The game uses short video clips from the movies and a number of the voice actors, including the hobbits and wizards. It uses the SAGE engine. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006.

The official game servers for The Battle for Middle-earth were permanently closed on December 31, 2010 by EA Games, due to the expiration of The Lord of the Rings video game license,[1] however the players can still play it online using unofficial game servers.

The Battle for Middle-earth is a real-time strategy game. Warring factions gather resources, then use them to construct military bases and armies on-site. In The Battle for Middle-earth, buildings may only be constructed on the building slots of predefined plots. Plots range from farmhouses to full-fledged castles, with different slot arrangements and available buildings, and plots can be purchased when they're in the sole presence of a side's forces. The only resource are the nebulous "resources," which are produced inexhaustibly in dedicated buildings. Four factions on two sides wage the War of the Ring: Representing the Free Peoples are the horse-lords of Rohan, and Gondor with its forges and battlements. The Forces of Darkness are the fighting Uruk-hai of Isengard, and Mordor's orc hordes, bolstered by Haradrim, Mûmakil, and Trolls.

Mordor's heroes are Gollum, two Nazgûl-riding Ringwraiths, and the Nazgûl-riding Witch King of Angmar. Frodo, Sam and Shelob are playable at various stages of the good and evil campaigns, but cannot be used in skirmish battles.

The good and evil forces of Middle-earth each have a campaign. They take place on an animated map of western Middle-earth, where each battle represents the defense/sacking of a territory. Armies and characters move on the map, and moving the cursor over them shows snippets of the movies (whereas battle cutscenes use the game engine).

Some mandatory missions represent important events. Between these the player must take enough nearby territories in skirmish battles, variations on the theme of building a base and killing everyone. Each territory provides a permanent increase of power points, the unit limit, and/or a multiplier for acquired resources. Units, their upgrades and purchased powers also persist between battles.

The Battle for Middle-earth features score from The Lord of the Rings film trilogy composed by Howard Shore, as well as original music in Shore's image by Jamie Christopherson and Bill Brown. The Lord of the Rings: The Battle for Middle-earth (Soundtrack from the Video Game) was released via digital sellers on August 28, 2006, featuring 22 tracks of cues from the game by Christopherson & Brown spanning 44 minutes.[2]

The development environment and "extreme crunch time" for The Battle for Middle-earth led to a high-profile labor lawsuit by programmers that was settled by Electronic Arts for US$14.9 million in 2006.[3]

According to Electronic Arts, The Battle for Middle-earth was a commercial success, with sales above 1 million units worldwide by the end of 2004.[11] In the United States, the computer version of The Battle for Middle-earth sold 230,000 copies and earned $9.4 million by August 2006, after its release in December 2004. It was the country's 89th best-selling computer game during this period.[12] It received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[13] indicating sales of at least 200,000 copies in the United Kingdom.[14]

The critical response to The Battle for Middle-earth was fairly positive. The video game review aggregator GameRankings displays an average


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